![]() The best way to fill up your graveyard is undoubtedly cards with Dredge. ![]() If you're still quite new to Commander, you might think that putting your best cards into your graveyard is at odds with winning the game, but I can't stress enough just how powerful treating your graveyard as an extension to your hand actually is. Get In The Bin!Ī really important element of reanimator decks is actually getting the cards you want into your graveyard. While you can't put literally every creature into your graveyard with Balthor in the command zone, I'll showcase some other awesome reanimator options for Balthor's 99. With Iname, I used something like Conspiracy or if I still had the deck, you could use the much better Maskwood Nexus to turn everything in your deck into a Spirit, fill your graveyard with Iname, Death Aspect 's ability and then active Balthor to flood your battlefield with monsters. Whether it's Reanimate itself or Ever After, I love moving cards from my graveyard into my hand or onto the battlefield, and Balthor does this in spades. I know this is only my second article, but as you read more of my stuff you'll notice a very strong theme resonating between them. The second part of Balthor is what we're here for. And you can tell I'm not even being biased when I say Minions are not good because Phage the Untouchable is one of my all-time favorite cards. ![]() Of these, around six are good outside of very niche settings and one of those six is Braids, Cabal Minion, who is banned in Commander. Firstly a Lord-effect for the Minion creature type we're going to ignore this. We're looking at two specific abilities here. Balthor was actually the win condition (with Gray Merchant of Asphodel ) in my old Iname, Death Aspect deck, so I'm intimately aware of how out of hand this card can get.
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